If you don’t have one of every class, there are some substitutions you can make, though all of them are consumables. I might completely miss the Paladin put Blessing of Sacrifice on me to let me survive long enough for Misery to fall off after running out from Necrotic Embrace. I can clearly see the big Agility buff the Warrior just gave my Hunter. They are things that no doubt will save groups from wipes but many players won’t even notice. They an also go invulnerable themselves for a short time (though some mechanics ignore this like the blasted Antorus Elevator Boss). They can restore a player to full health. Protection Paladins can make a player immune to spell damage. They can put a damage reduction on another player, or make another player invulnerable to physical damage. They can free a character from a slow/immobilize effect. Paladins bring a diverse stable of situational buffs. Paladins offer their own situational buffs If you’re only interested in what your class brings to a group, this list is probably more useful. Hybrid classes aren’t always the best at filling a particular role in a particular encounter, but the fact that they can switch roles can be tremendously useful.Īnd there are a lot of classes out there with some hybrid ability, including Death Knight, Demon Hunter, Druid, Monk, Paladin, Priest, Shaman, and Warrior. Paladins and Monks can fill every major group role. On top of everything listed above, these classes bring flexibility to any group they’re in. Monk, Shaman, Warrior (Protection only)Īnd then there are the hybrids.Rogue, Hunter (Surivival / Beast Master only), Druid. ![]() Here’s a rundown of the different kinds of utility abilities in Battle for Azeroth and which classes have them: Though each class brings a different flavor of Crowd Control, every class and spec has access to it as part of their kit. However, crowd control doesn’t provide any class distinction. In addition, Mythic dungeons provide a key part of gear progression for many raiders, and there is new role-agnostic content in Battle where CC will come in handy. While important in PVP and 5-man content, there are some raid encounter where crowd control is important - like Coven of Shivarrah in Antorus. A note on crowd controlĬrowd control abilities reduce the number of mobs the group fights at one time, much like the AOE stuns mentioned above. We’ll have to see if any of Battle’s raid encounters require an enrage remover to see how important Druid’s Soothe will be but I can’t imagine the developers gave it to them for nothing. For whatever reason, Monks remain one of the least-played classes in the game, and this may encourage people to play a Monk in the expansion. But giving it to Monks, a class with major role flexibility and an AOE stun, speaks to overall class populations. This made sense as a utility since Rogues don’t bring much else to the raid. In an early build, Rogues provided the physical damage debuff. Druids, Rogues, and some Hunter specs provide individual Stealth while Rogues can provide group Stealth. We’ve seen stealth has powerful utility in the Mythic Dungeon Invitational, but it loses utility as the group size scales up and has not had an impact in a raid in some time. In raids, there might be one encounter per expansion where they’re needed, but I can’t think of any example more recent than Cataclysm. AOE stuns and other CC are amazing, even necessary in Mythic plus dungeons.Bloodlust/Heroism and battle resurrection remain staples that every raid leader will want in their group.Depending on your raid composition, the boss will take more damage from all magic schools (Holy, Arcane, Shadow, etc.), or from all physical attacks, or both. Debuffs for mobs and raid bosses are a straight DPS buff.Static primary stat buffs, which are key with some classes and abilities now scaling with their primary stats (like Demon Spikes scaling with Agility).Here are the general utility abilities you’ll find in the expansion: The days of must-have buffs and debuffs are coming back - and at the high-end, having the right mix of them is going to affect raid compositions. Battle for Azeroth adds utility to every class So how does this lofty goal work in practice? As we near the Battle pre-patch, let’s see what every class has to offer in the expansion. It’s about giving each class “a moment to shine,” and making fights feel different depending on your group composition. ![]() One of the developers’ stated design goals in Battle for Azeroth is to enhance class distinction, with each class bringing something unique to groups. Update: Ion Hazzikostas talked about class utility in today’s Q&A, so we thought it was a good time to remind you of the buffs each class will get in Battle for Azeroth.
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